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Feedback for first demo.


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LIKES

- The Videos! They were a small treat! like a candy bar, with BEANS!

- Was able to get it to run(barely) but still run on my 1050Ti

- The music transition from full blood lust to jumping into the ethereal plane the sound change is a nice touch.

- The TV in out bedroom gets **33.3ms** so that has to be some secret code for something!

- The mist dashing between enemies during danse macabre! nice change over the sliding going on during the O3DE demo.

- The skeleboys in the spectral realm - as basic as they are, they need to stay.

 

DISLIKE

- While in the ethereal plane lag jumps through the roof. debug shows it going from 30FPS to 10FPS

- Zorins Maw feels a bit clunky.

 

WOULD LIKE TO SEE

- Better explanation of skills. Maybe I missed it during the Wednesday stream but it took me quite a while to figure out how to exsanguinate from multiple enemies. (for those that do not know, hold the button longer is all you need to do.)

- At least 1 card to play with for the skill / leveling side of things.

- Wolf form (of course).

- Key config / mapping.

- Other attack combination possibilities like direction+attack or hold vs taping the button to add more variety.

 

OTHER THOUGHTS/CONCERNS

- As much as I like the looks for the different phases, I can't help but notice how similar the spectral realm looks to the Soul Reaver games. Not sure if it should be a major concern or not. But I would hate for another company to try to claim this game for such reasons.

 

-Noticed a big difference between self transition to ethereal state and being knocked into it. when you transition you get approx. 18 seconds of mist form. and can change back with just a sliver of health. if you get knocked into ethereal state your mana bar does not drain in the slightest and you have to get quite a bit of blood back before transitioning back

 

all I can think of for now.

Edited by Varik Keldun
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This one just popped into my head so I thought I should add it.

 

UI Feature

- For Exsanguinate add a bar, dots, or some form of gauge/indicator that you could toggle on/off to help tell players how many enemies they could draw blood from.

 

some quick MS Paint examples! cause my art skills are 2000%

Breakpointexamples.png.deb852f4ebbce322904b84973c033ddb.png

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