With the Chronicles of the Grand Inquisitor, we set out to create deep world-building for Deadhaus Sonata in the spirit of the old radio plays from the 1930s. Furthermore, we were working on something secret called the Eternal Infamy System**, which we plan to change how people understand narrative and RPG systems in games. These new technologies combine traditional storytelling, user-generated content, cloud technology and AI, giving gamers experiences they have never seen before. We need a to
With the change in visuals to the game and further exciting and upcoming announcements, we thought it would only be appropriate to update the website and the forums. To this end, we had the following goals:
Update the website to reflect the new look
Simply the website - many thought there was too much!
Change the forum software from Xenforo to Invision (IPS)
There are many features and things to explore, like the new website, home landing page for the forums, n
With the change in visuals to the game and further exciting and upcoming announcements, we thought it would only be appropriate to update the website and the forums. To this end, we had the following goals:
Update the website to reflect the new look
Simply the website - many thought there was too much!
Change the forum software from Xenforo to Invision (IPS)
There are many features and things to explore, like the new website, home landing page for the forums, n
With the Chronicles of the Grand Inquisitor, we set out to create deep world-building for Deadhaus Sonata in the spirit of the old radio plays from the 1930s. Furthermore, we were working on something secret called the Eternal Infamy System**, which we plan to change how people understand narrative and RPG systems in games. These new technologies combine traditional storytelling, user-generated content, cloud technology and AI, giving gamers experiences they have never seen before. We need a to