Varik Keldun Posted April 6, 2022 Posted April 6, 2022 (edited) LIKES - The Videos! They were a small treat! like a candy bar, with BEANS! - Was able to get it to run(barely) but still run on my 1050Ti - The music transition from full blood lust to jumping into the ethereal plane the sound change is a nice touch. - The TV in out bedroom gets **33.3ms** so that has to be some secret code for something! - The mist dashing between enemies during danse macabre! nice change over the sliding going on during the O3DE demo. - The skeleboys in the spectral realm - as basic as they are, they need to stay. DISLIKE - While in the ethereal plane lag jumps through the roof. debug shows it going from 30FPS to 10FPS - Zorins Maw feels a bit clunky. WOULD LIKE TO SEE - Better explanation of skills. Maybe I missed it during the Wednesday stream but it took me quite a while to figure out how to exsanguinate from multiple enemies. (for those that do not know, hold the button longer is all you need to do.) - At least 1 card to play with for the skill / leveling side of things. - Wolf form (of course). - Key config / mapping. - Other attack combination possibilities like direction+attack or hold vs taping the button to add more variety. OTHER THOUGHTS/CONCERNS - As much as I like the looks for the different phases, I can't help but notice how similar the spectral realm looks to the Soul Reaver games. Not sure if it should be a major concern or not. But I would hate for another company to try to claim this game for such reasons. -Noticed a big difference between self transition to ethereal state and being knocked into it. when you transition you get approx. 18 seconds of mist form. and can change back with just a sliver of health. if you get knocked into ethereal state your mana bar does not drain in the slightest and you have to get quite a bit of blood back before transitioning back all I can think of for now. Edited April 6, 2022 by Varik Keldun
Varik Keldun Posted April 8, 2022 Author Posted April 8, 2022 This one just popped into my head so I thought I should add it. UI Feature - For Exsanguinate add a bar, dots, or some form of gauge/indicator that you could toggle on/off to help tell players how many enemies they could draw blood from. some quick MS Paint examples! cause my art skills are 2000% 1
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