Danteu Posted February 11, 2021 Share Posted February 11, 2021 Has there been any consideration for skill shot systems to be added for each class in the game? I think each class should have one skill based ability default in each ones toolkit. An example of a skill shot would be a projectile that you shoot at an enemy that could be dodged. Another example would be an Area of Effect (AoE) you place on the ground that deals damage. Yet another example could be a lunging attack that can be dodged. There could even be sweeping 360 attacks that has a very short range. A class could even have a leaping ability where they leap up and slam the ground with an AoE that staggers those inside the AoE. (great for interrupting a spell cast) A spell caster could even do a moving volley attack that slowly sweeps over a combat encounter slowing those inside it. (would be fun for PvP) Link to comment Share on other sites More sharing options...
Denis Dyack Posted April 17, 2021 Share Posted April 17, 2021 Yes, this concept balances with the amount of twitch gameplay (skill shots and other things) with other RPG systems (RNG, Skills, etc.) Link to comment Share on other sites More sharing options...
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