Jump to content
Deadhaus Sonata Forum

Familiars


Capt.Cutthroat

Recommended Posts

I think you do several classes to get the different kinds you mentioned. You could do a Shaman for living combat familiars such as cats, wolves things like that. The familiar distracting the enemy while you cast spells. Then an enchanter or weapon master the could have multiple weapons going, such as several floating swords that help with their DPS or shields that help with defense. The parasites could be a class for Xenohaus, like a plaugebearer kind of class that causes damage over time, or debuffs possibly even haveing a parasite that can infect an enemy that eventually turns them into a better familiar.
  • Like 1
Link to comment
Share on other sites

Outside the gaming world, familiars were animals used by wizards as a vessel for their soul when they were working in the astral plane (or something), so I was thinking, a cool idea would be to use familiars in dhs as phylacteries or a way to interact with phylacteries!
  • Like 2
Link to comment
Share on other sites

Outside the gaming world, familiars were animals used by wizards as a vessel for their soul when they were working in the astral plane (or something), so I was thinking, a cool idea would be to use familiars in dhs as phylacteries or a way to interact with phylacteries!

If your phylactery were to be damaged or destroyed it could lead to being stunned would be a good downside for that one. Also depending on what you chose as a familiar could decide how much essence you could put into it, larger or stronger being capable of housing more but moving slower. Another thing that could be done is have the familiars alter some spell stats. Such as having a familiar that increases casting range, one that increases the damage, or one that can reduce casting times.

Link to comment
Share on other sites

In our write your own character background I made my Liche Merric's phylactery/familiars the rat skeletons that covered his body like armor; and whenever his vessel was destroyed they'd move to another corpse, raising it as his new one.
  • Like 3
Link to comment
Share on other sites

An Idea for the parasite/symbiote you could have each piece of armor being a different creature to itself that you have to feed in order to power them up. Like a weapon being a different creature that you need to feed, and then chest slot armor, that kinda thing. Then you could send them out removing that part of armor but giving you a "familiar" that helps in combat, or it could attach to an enemy making them work for you.
  • Like 2
Link to comment
Share on other sites

  • 4 weeks later...

An Idea for the parasite/symbiote you could have each piece of armor being a different creature to itself that you have to feed in order to power them up. Like a weapon being a different creature that you need to feed, and then chest slot armor, that kinda thing. Then you could send them out removing that part of armor but giving you a "familiar" that helps in combat, or it could attach to an enemy making them work for you.

That sounds like an outstanding idea.

Link to comment
Share on other sites

×
×
  • Create New...