With the Chronicles of the Grand Inquisitor, we set out to create deep world-building for Deadhaus Sonata in the spirit of the old radio plays from the 1930s. Furthermore, we were working on something secret called the Eternal Infamy System**, which we plan to change how people understand narrative and RPG systems in games. These new technologies combine traditional storytelling, user-generated content, cloud technology and AI, giving gamers experiences they have never seen before. We need a to