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Jaina Chaosweaver of Fate

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Jaina Chaosweaver of Fate last won the day on June 10 2022

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About Jaina Chaosweaver of Fate

  • Birthday 07/25/1999

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  1. Oh I'm looking forward to this.
  2. Further details on the bug: When the automatic Werebat appearance is triggered, the camera zooms in on the ground (possibly the spawning point for the werebat? (seems to be the same spot every time)). It then proceeds to do nothing, no progress of any sort being made. When you then quit out of the arena (but not the game), you can rejoin the arena, but you will be unable to move your character, though the camera will be controllable. It goes away when you restart the application.
  3. I got the "camera being stuck on the werebat interuption" glitch happening. It required a full restart of the game to be fixed.
  4. Given that during my stream it caused my Essential meter to regain every time I drained a skeleton and it went like it usually does when you channel Exsanguinate and the primary target dies, I think Varik is right.
  5. Time to commit foul necromancy and bring this thread to everyone's attention for a meme! The ground is covered, In blood it's stained, And all along, One question remained. Is it a duck yet?
  6. Now that was an awesome read. Great insight to a character in such few words, I would love to see more of this.
  7. One thing I noticed about the teleport, is that sometimes Zorin gets a bit confused if there are two enemies equal (short) distance from him both in front of and behind him, he just does the teleport attack over and over.
  8. Indeed, but I was talking about the fact taht in the image, it has nothing attached to it.
  9. It is possible to get stuck here, which is impossible to escape. I couldn't die either.
  10. Something that I just now noticed on the pause screen: Exsanguinate is on the wrong key here, and E has nothing attached to it.
  11. Some thoughts on gameplay after a bit less than an hour of gameplay: Greats: - Love going all out on enemies, the fact that you take an enemy out in two to three seconds at full bloodlust is awesome. - I love the fact that enemies call out to you, it really makes it easy to locate them and exterminate them! Goods: - The autotargetting usually gets the enemies you want to target, and otherwise, you can get them where you want them without much trouble, but the fact that exsanguinate seems to work on the field of view of the vampire when you tap it is annoying when you are runningmaking a strategic retreat. Bads: - I have already lost count of the amount of times where my 'tap' of the spacebar was just a bit too long and I kicked myself into the Magickal realm, instead of just dodging (no I am not salty about the awesome music getting cut off, what are you talking about!?). I would appreciate it if the dodge could either be a seperate key, or the timing would not be as punishing, since now it feels as though I am getting punished by losing all bloodlust for dodging, and the enemy usually ends up hitting me since I am still where I was dodging from. - No, that's about it for now! EDIT: Actually, if you chain the animation set for the mace together, you loose the heat haze, which looks a bit weird.
  12. A pathing bug I found is that enemies seem to get stuck on armour pieces and bodies that land where they stand, and that they are also unable to leave the stairs if you block them at the very beginning (when they are walking up it, especially when they are the second or third enemy).
  13. A rather hilarious possible bug I found is the fact that exsanguinate seems to be able to decapitate enemies which I don't think is the intended death for them, especially since they do the special exsanguinate death animation.
  14. Visual bug: If your bloodbath bar is partially filled, and you trigger the Werebat cutscene, all runes except the ones that empty during the time that the cutscene takes will be lit up. These runes stay lit up until they get filled and then depleted once more.
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