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Rx_Bishop_MD last won the day on November 22
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Malazan Book of the Fallen
Rx_Bishop_MD replied to Rx_Bishop_MD's topic in Deadhaus Book Club's Discussions
This is kind of my take, if we can be consistent it would take a long time to get through just the 10 main books of Malazan, but it would be something to look forward to doing. An original idea would have had us getting through it in a year, but Calypso pointed out a break down of the book which might be a bit more reading, but given the frequency of the planned get togethers..it gives way more insight to a section of the book rather than just a single chapter. -
Malazan Book of the Fallen is a series spanning primarily 10 books. Here in Deadhaus we have heard many things about this series, the triumphs and even pitfalls of the series. While its hard to imagine dedicating how ever much time it would take to get through all the books, we can start here with the first one, and see where that goes. As of writing this there are still some things to plan out, and with holidays literally around the corner jumping into something like this right away doesn't seem like the best idea. I, however, wanted to get this idea out there and see who might be interested in beginning a journey like this. I know a few have been through at least the first book, and yet are willing to go through it again for this experience. So with that I created this Club to do just that, begin a journey to see where it might go. Feel free to post concerns and/or expectations so that once the holidays are over we can make a clear path to reading some awesome books together!
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Temuldjin started following Rx_Bishop_MD
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Rx_Bishop_MD started following Malazan Book of the Fallen
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Any kind of feedback you have for sure post it here. We arent looking for info from people who are fans or havent been fans. all feedback is welcome for sure. they can also join here and give there feedback.
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Feedback for Version 0.1.19
Rx_Bishop_MD replied to Temuldjin's topic in Blood Bath Demo Feedback (Archived)
Hopped into the hotfix to check it out. Something I noticed. after a few runs the stats at the end persist to a point that I dont know what I did that run. Maybe they can be presented in a way that I know lifetime and that most recent run. ie Kills (total) (highest amount in a single run) (amount in recent run) (4367) (27) (457) Another thing i would like to see on the main screen our highest wave achieved or something similar so when we load up we know what to shoot for or something like that. **EDIT** There was some discussion amongst friends about an idea of the demo having a cutoff and just ending. I would rather see the demo remain endless...and the crashing be out endpoint lol, but maybe there is a way for the demo to save our stats every 50 levels. So if the demo crashes at wave 285 there is at least still data showing the stats from the most recent level of 250 -
Feedback for Version 0.1.19
Rx_Bishop_MD replied to Temuldjin's topic in Blood Bath Demo Feedback (Archived)
I havent played the demo yet for this update but wanted to add this just so its here: Considering we will be competing against each other in the arena now (going for that highest wave count) it would be a good idea that in the end screen where is tallys our scores and such that there is some sort of visual or something that notes if infinite health or something was ever turned on. I dont think anyone would lie and achieve something high and say they did it legit, but ive got my eyes on some of you lol -
Feedback for Version 0.1.18
Rx_Bishop_MD replied to Temuldjin's topic in Blood Bath Demo Feedback (Archived)
any class that would function in a specific realms is going to be able to get what they need in that specific realm. I can see the argument from a mist form perhaps, mist fills into the armour, but the vamp must go physical for it to even make a difference (unless is magick armour) and essential doesnt make sense atm. We arent even in a mist form for a long period of time anyway so it makes sense from a tactical point that you would have to choice when it safe to grab weapons or armour. in another light, if we had wolf form I would expect you to be able to pick up weapons and armour in that either. sometimes there is a trade off. imo because its a video game shouldnt be the only reason something does something. but its whatever the devs decide in the end. -
Feedback for Version 0.1.17
Rx_Bishop_MD replied to Temuldjin's topic in Blood Bath Demo Feedback (Archived)
I believe Ive said something like this before in another thread. it makes sense why they are maybe the same, I would like however the spacebar to be a dodge with the long hold to change states (the way it is now) and the E button to be an instant change of state with no dodge at all. As things are right now you cant dodge while in mist form and pressing either button (assuming you have health) immediately changes you back to physical. We cant do a lot of fighting in the magical realm, but if I cant drain mana at the moment, being able to dodge those holy weapons would be a nice option. -
Feedback for Version 0.1.18
Rx_Bishop_MD replied to Temuldjin's topic in Blood Bath Demo Feedback (Archived)
Should we be able to do that? it kind of makes sense if we cant but thats just my opinion. I could see it for mist perhaps, but I wouldnt expect to pick up gear in the essential at all, at least not till we have actual enemies there. Anyway my thoughts so far: Big Plus: No one has mentioned it, but the end screen when you die in the essential is awesome, being able to see total waves and kills and blood is a nice touch. Bugs: I want to touch on @Temuldjin point of clipping has gone crazy. it only seems to be the front of some of the pillars the decorated ones. and also the back on one of them. Sorry I dont have a pic of which one specifically. (with the bridge on your back its on the left side of the arena. The right decorated pillar you can go behind.) - There are several instances of audio overlapping other points of audio. Typically when you pick up a weapon or armour and then do anything else that would cause a new line. ie starting a new wave with an enemy intro or even being knocked into another state, or even at the point of true death. Enemy Intros: These are really nice, but they only play the first time you encounter them per instance of running the game. Meaning if I choose to quit and start over from the main menu the audio doesnt play again. Closing the game and starting allows you to hear it. - My suggestion here is that the audio should always play when it should when starting a new run from the menu, and not play if we are retrying from the death screen. End Screen: - Time played continues to count as long as you stay on that screen - Do Footman carrying a spear count as spearman or footman? - What kind of Pie? -
Feedback for Version 0.1.17
Rx_Bishop_MD replied to Temuldjin's topic in Blood Bath Demo Feedback (Archived)
@Temuldjin covered a lot of the things that I saw. I did manage to knock some enemies into idle states they were in the air and on broken ruins around the arena, however I was able to drain them and still continue the wave. - Had a moment when I switched into Essential that when draining it was blue like it was mana, took a little while but then it changed green, I didnt notice if the mana or essence charged during this. - The Bolt is terrifying (in a good way) - The spears are crazy, a guy came up from behind me and scared me pretty good as I wasnt ready for it. Nice. - Additional note: something that would be cool to see (while I know we can check in debug) if the letters or around the card of the Minor Arcana were either coloured or had a kind of aura around them when its displayed during the audio just as an additional tell to the level we picked up. Sometimes its a blink and missed it moment when you grab it on the floor and because of picking up any order of the three of them its easy to forget what you have gotten and maybe still looking for. This could apply to weapons also. -
Feedback for Version 0.1.15
Rx_Bishop_MD replied to Temuldjin's topic in Blood Bath Demo Feedback (Archived)
So im loving this version of the demo. So many great things right out of the gate. My comments are as follow: The biggest bug I have seen is the "No Sword Bug" not sure what causes it. you are still able to attack enemies however it seems that the heavy attack cannot be used at all. I had the blue sword when the bug happened. I was also next to another sword card that was dropped when the bug occurred. Drop rate seems fine...usually 1 or 2 per wave especially higher up you go. The only thing I dont like is seeing the majority of lower level gear dropping when im searching for the next tier of things. It would be really nice to have something that shows what we have equipped at that time. be it on the HUD or on the escape screen. Another thought that maybe after every ten waves or so it would be cool to perhaps get an automatic upgrade on something we have..or a selection of three items that we can choose one from. Be it weapon or armour. I did notice a bug where armour pieces disappear from Viktor when looking at him from a low camera angle. When getting close shoulder arm and stomach pieces go away but only in the closest. once moving away they pop back in. -
Visuals in the Bloodbath
Rx_Bishop_MD replied to Rx_Bishop_MD's topic in Blood Bath Demo Feedback (Archived)
Well i cant delete it now after that. Hopefully anyone who adds to this in the future can overlook the passion and and feel free to add ideas -
Visuals in the Bloodbath
Rx_Bishop_MD replied to Rx_Bishop_MD's topic in Blood Bath Demo Feedback (Archived)
Im not taking it as a personal assault, But you are doubling down on a concept you didnt need to bring to my attention because i never said it. I understood from the get go about time and priority. Its why i said it first. Here is another one...i would love to see the werebat flying around while we are in the arena. Of course that takes time and has a priority. It also isnt as cool imo had blood channels that you say 'if' about because there were no questions for clarification. Its frustrating for it to feel like an argument from the jump and anyone who comes in this is what they see. I dont like that. I love this community and i get along with everyone that i can. This is why i would delete the thread and ill start a new one with a crystal clear explaination of time and priority. I just wanted to know some things people would love to see in what we have at our fingertips right now. -
Visuals in the Bloodbath
Rx_Bishop_MD replied to Rx_Bishop_MD's topic in Blood Bath Demo Feedback (Archived)
Again. Its an idea a thought of something cool IF A BIG IF there WAS time. Something i would like to see. This thread was about ideas of things if there was no constraint. But no one seems interested in that. By your argument zero people should talk about anything visual because its not necessary at all. It would be cool if we saw more bod....nope cause thats not necessary. They have also already added visuals were those unnecessary cause they didnt add to the gameplay. Id bet not. Ill delete the thread in a little while. -
Visuals in the Bloodbath
Rx_Bishop_MD replied to Rx_Bishop_MD's topic in Blood Bath Demo Feedback (Archived)
I dont care of someone doesnt like an idea that is shared, but the first response to say no stop in a space where ideas are welcome is a little aggressive. But i feel like everyone is taking it maybe farther than i even see it in my mind. There are no mechanics no crazy things to develop. Just a channel that fills with blood. And again all this was with a pretense of it being an addition of time and not necessary. But some people do like the art some people do focus on what a game looks like. If the channel of blood in my mind was already there, i would find it very hard to believe one person would say that was a ridiculous idea and a waste of time. -
Visuals in the Bloodbath
Rx_Bishop_MD replied to Rx_Bishop_MD's topic in Blood Bath Demo Feedback (Archived)
No i wont stop, Seriously. Its almost like what i said was completely overlooked. These threads are for feedback and i was sharing a thought on visuals. I even prefaced that i know it would take extra time to do something not planned and/or not necessary. There is an amazing thing that happens when a group of individuals share thoughts about something. Sometimes people think of ideas that others havent that just might add some more depth to an already beautiful game. Based on what you said there might as well not be rocks on the ground or bark on the trees. Thats a silly take on visuals. Tons of time and intent go into art and design.