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SMALL UPDATE / PATCH NOTES

POSTED

Sat, July 16

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

Version 0.1.17

 

New

  • Added Bless ability to the Centurion enemies. The Centurion calls down a bolt of El’Sabayoth’s lightning to enchant the weapons of their allies, granting bonus magical damage for a time. This magic damage can harm a vampire in mist form.
  • Added an initial implementation of a Spearman type of legionnaire to the combat arena level. The Spearman is capable of attacking from afar, either charging at the player with their spear or thrusting at the player at closer range. If the charge attack connects, it will stun the player. This is a work in progress.
  • Added ground smash effect for mace heavy attack.
  • Mace heavy attack will always knock back enemies.
  • Added Vampire’s reaction dialogue for the Werebat cinematic.
  • Vanguard legionnaires now will raise their shield when they enter a blocking state. If the player hits the character while they are raising their shield, they will be stunned.
  • Added new mist effects for the ethereal and spectral states.
  • Added a new voice line for each time the vampire enters a trinary state for the first time.
  • Added new voice lines for higher-level minor arcana pickups.
  • Adjusted spectral state emissive values on the vampire.
  • Adjusted the Vanguard’s animations to make them easier to recognize from afar.

 

 

Balance

  • Increased all card drop lifetime by ~15%.
  • Adjusted the card time-out visuals to support gameplay.
  • Hitting a vanguard when their shield is empowered will stun for longer.
  • Vanguards with empowered shields will not move.
  • Footmen no longer perform the 3-hit combo.

 

 

Bugfixes

  • Fixed a typo where the “Sunshard” sword was referred to as “Sunsword.”
  • Fixed a typo where each type of mace was referred to as “Mace”. Restored names of “Morning Star” and “War Maul.”
  • Fixed an issue where the same dialogue line would play for the above weapons.
  • Fixed an issue where the Sorcerous Blood card played outdated lore.
  • Fixed an issue where the Werebat cinematic played out of sync.
  • Fixed an issue where legionnaire ‘struggle’ animations were not looping properly.
  • Fixed mist effect from disappearing when dashing in quick succession.
  • Fixed a crash when exiting from the combat arena to the main menu and returning to the combat arena.
  • Fixed an issue where legionnaires may sometimes get stuck in their idle state.
  • Fixed an issue where mist form was still usable while stunned.
  • Fixed an issue where some of the vampire’s armour pieces turned ethereal blue during a mist form dash in Physical state.
  • Fixed an issue with the pause menu using outdated UI in some circumstances.

 

 

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SMALL UPDATE / PATCH NOTES

POSTED

Sun, July 10

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

Version 0.1.16

 

New

  • Added Discord button to main menu
  • Added Steam wishlist button to main menu.
  • Added pulsing effect to item and minor arcana cards to warn the player that the pickup card will disappear shortly if it is not picked up.
  • Added a queue system to allow the player to pickup multiple pickups at once, to a maximum of three pickups.
  • Added UI support for gear and weapon pickups. The card art and name will appear on screen along with the corresponding sound elements after each pickup.
  • Added further refinement to the drop system and further tuned drop percentages for all available items and minor arcana cards.
  • Added new mist FX for the physical realm
  • Added Mace Weapons
  • Added sound effects for Mace light and heavy attacks
  • New skill on the shielded legionnaire.

 

Balance

  • Wearable armour will now drop as grouped pieces (arms and hands, chest and back, legs and feet) instead of individual pieces for each body part.
  • Removed the ability for players to pick up their old weapons after picking up a new weapon.
  • Reduced maximum movement speed of all enemy types by 20%.
  • Adjusted the damage output of the six available swords to have each sword do slightly different amounts of physical damage, but minimal stability damage.
  • Added rarity color coding to swords, corresponding to their approximate damage output.
  • Added a progression to armor drops, so that successfully completing a set will make more powerful armor become available. At present, there are two distinct sets of armor with three pieces each.
  • Change mace-class weapon mechanics to perform stronger knockbacks and stuns, and reduce their vitality damage.

 

Bugfixes

  • Fixed a case where a piece of Brigand’s gear was inappropriately being referred to as part of the Fledglings when the lore audio was played.
  • Reduced enemy clumping.
  • Fixed a crash which occurred when re-entering the combat arena.
  • Fixed positioning of some weapons.
  • Re-add blood splatters on-screen during dismemberment.
  • Fix an issue where the vampire would be rotated in the wrong direction when ending mist form sometimes.
  • Locked camera controller during cinematics

 

Performance

  • Various optimizations.

 

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SMALL UPDATE / PATCH NOTES

POSTED

Fri, July 1

PATCH NOTES - Deadhaus Sonata Combat Demo: Blood Bath

Version 0.1.15

 

New

  • New Vampire Viktor:
    • Armor and weapons are available for upgrades (see below).
    • Cloth Simulation applied to capes when equipped.
    • Animations are a work in progress and NOT final.

    [*]New Legionnaires:

    Added a number of new legionnaires to the arena, with different armour, weapons, and size variations, replacing the previous legionnaires.

     

     

    [*]Added Minor Arcana:

    Minor Arcana are skill cards that enhance the behaviour of a Tarot Skill. Each Minor Arcana has five levels available, available as occasional loot drops upon killing enemies. The following Arcana have been added:

    1. Sorcerous Blood
      - reduces the heal amount of Exsanguinate by 20%. For each level of Sorcerous Blood, an additional 10% Mind damage is added to the skill.
    2. Dispossession
      - reduces the heal amount of Exsanguinate by 20%. For each level of Dispossession, an additional 10% Soul damage is added to the skill.
    3. Hemomancy
      - adds 60% base damage to Exsanguinate and a further 10% for each level of Hemomancy, but increases the Mind cost of the skill by the same amount.
      This system is a work-in-progress, in very early stages without an inventory, and will continue to be developed and refined.

     

     

    [*]Added weapons and armor:

    New weapons and armor drop as cards for the vampire to use to defeat any foe they may face! Armor pieces increase the vampire’s maximum vitality level for each piece equipped.

    • There are two different types of armor that drop, for a total of 6 pieces:
      - 3 piece set of Brigand’s armor.
      - 3 piece set of Fledgling’s armor.
    • There are six unique swords available.
    • Picking up each weapon and piece of armor is accompanied by audio describing the lore behind the item.
      Known issue: the new armor and weapons will remain opaque when switching into Ethereal state or Spectral state. The equipped gear should be translucent in these states.

     

     

    [*]Tarot cards:

    • Card art for all pickups.
    • Audio voice-over for each pickup.
    • Sound effects for each pickup.

    [*]Kythera Integration:

    Now being used for AI.

    [*]Updated Combat Arena

    for future

    Player Crypt

    integration.

    [*]Tarot cards have sound effects for when they're dropped/picked up.

    [*]Added a slight step forward to the Vampire’s heavy attack.

    [*]Mist Form dodge will now play a different animation depending on the direction in which you dodge.

    [*]Removed ground target decal during lock-on targeting, replaced with UI reticle.

    [*]Audio tracks will now fade out with the screen fade when leaving a video.

    [*]Adjusted how the vampire animates into a stop from a run.

 

 

 

Bugfixes

  • Buttons can no longer be interacted with when the screen starts fading to another level.
  • Fixed an issue that would cause shield-wielding legionnaires to occasionally use incorrect animations.
  • Fixed an issue that would allow shield-wielding legionnaires to use an ability that should only be usable by legionnaires without shields.
  • Fixed an incorrect rotation on one of the newly added legionnaire shields.
  • Fixed inconsistency between vampire and camera’s starting orientations.
    Fixed an issue where scrolling through the menu videos with a controller/keyboard did not trigger sound effects.

 

 

The Apocalypse team would like to wish everyone a safe and happy holiday long weekend!!

 

 

 

 

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LIVE-STREAM / BROADCAST

POSTED

Thu, June 16

RAN

1 hour and 30 minutes

Deadhaus Sonata Live Stream

Check out the latest progress on game

 

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Join Faceless Mike as he plays the latest updates on the Deadhaus Sonata: Blood Bath Demo.

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