Jaina Chaosweaver of Fate Posted April 5, 2022 Posted April 5, 2022 Visual bug: If your bloodbath bar is partially filled, and you trigger the Werebat cutscene, all runes except the ones that empty during the time that the cutscene takes will be lit up. These runes stay lit up until they get filled and then depleted once more.
CyanStargazer Posted April 5, 2022 Posted April 5, 2022 I think I caused a bug where the 'e' key no longer works. I can think of two ways I might have caused this. 1. I died as I was dodging with it, or 2. I hit the R key by accident and died during the cutscene. Don't really have a screenshot of it but I'll attempt to recreate it and post how I caused it when I narrow it down.
Conker Posted April 5, 2022 Posted April 5, 2022 you can glitch through the floor with the camera ... what you see is actually floor
Conker Posted April 5, 2022 Posted April 5, 2022 (edited) i dont see mouse in "flythrough" so it was kinda hard to close that window (played with gamepad but wiggling mouse didnt help either + no button on the gamepad closed the flythrough video) also id like an "invert look up and down" option because i normally play inverted with gamepad Edited April 5, 2022 by Conker
Jaina Chaosweaver of Fate Posted April 5, 2022 Posted April 5, 2022 A rather hilarious possible bug I found is the fact that exsanguinate seems to be able to decapitate enemies which I don't think is the intended death for them, especially since they do the special exsanguinate death animation.
Jaina Chaosweaver of Fate Posted April 5, 2022 Posted April 5, 2022 A pathing bug I found is that enemies seem to get stuck on armour pieces and bodies that land where they stand, and that they are also unable to leave the stairs if you block them at the very beginning (when they are walking up it, especially when they are the second or third enemy).
Rx_Bishop_MD Posted April 5, 2022 Posted April 5, 2022 A rather hilarious possible bug I found is the fact that exsanguinate seems to be able to decapitate enemies which I don't think is the intended death for them, especially since they do the special exsanguinate death animation. I just saw this myself...its actually pretty funny lol
Jaina Chaosweaver of Fate Posted April 5, 2022 Posted April 5, 2022 It is possible to get stuck here, which is impossible to escape. I couldn't die either.
Ipols Posted April 5, 2022 Posted April 5, 2022 The launcher uses the Unity logo as icon, which confuses me since I thought the game was made on O3D It's possible to steal magick instead of blood while in mist form, by using exsanguinate when magick is about to run out The minimap isn't working The cursor is stuck in the middle of my screen While in spiritual form I moved around my "exsanguinate crosshair" a bunch and then released. 4 spirits got absorbed and I was back in mist form, but one spirit was there with me, walking around. On this note, it's not very clear to me how the exsanguinate ability chooses who to target and how many. I can't tell if it's buggy or I just need to figure it out
CyanStargazer Posted April 5, 2022 Posted April 5, 2022 A rather hilarious possible bug I found is the fact that exsanguinate seems to be able to decapitate enemies which I don't think is the intended death for them, especially since they do the special exsanguinate death animation. I had something similar happen only it took of the guys arm instead.
CyanStargazer Posted April 5, 2022 Posted April 5, 2022 I've found a bug involving calling the Werebat. When it's summoned you can interrupt the cutscene by pressing R again. However the particle effects of it landing and sound effects will still play in the background. That's not the end of it however, after the cutscene would normally finish, the cutscene starts playing again, over and over until it finally finishes playing through.
CyanStargazer Posted April 5, 2022 Posted April 5, 2022 Found a bug where I ended up on a centurion's head. I think I was elevated by the corpse of another enemy I made who rag dolled and I then managed to walk up on before it ceased to have collision. I noticed this happened to an enemy while I was fighting in a corner and one enemy levitated above the others. But I was now able to make it happen and take a screenshot of it. The enemies ceased attacking when I was on his head, likely because they couldn't make any pathing to me.
Sailor Midgard Posted April 6, 2022 Posted April 6, 2022 I've gotten a few of these as well. Don't mash the Werebat button, its a bad time. I did it A LOT and yeah it will keep going till it is done with all of them I think Enemies getting stuck on armor bits and walking in place These are ones I got screen shots of. Pretty sure I brought someone back with me to haunt the living If you hit em they fall over though They all float down here (in this corner) They have learned to fly when In groups, some tell N'gaztak. This is the blood vs FPS This guy is better at immortality than Zorin They gathered around me and I popped up then wound up over here, pretty sure I'm not supposed to be on this side of the bar, the drinks are on the other side. (Heheh looks like pool from this angle)
Temuldjin Posted April 6, 2022 Posted April 6, 2022 During the Werebat cutseen I had the exsanguinate music cut in 2 times for less than 1 sec. anyone else had this happen?
Temuldjin Posted April 6, 2022 Posted April 6, 2022 since I saw no one else comment on this specific thing I'll just post it here, even though it have to be a known issue already. It's quite easy to get the Enemies stuck at their spawn location if you have already killed a few enemies on that spot already. (I am sure you're testers have already done this before and that you guys are aware of it, I just wanted to see if was possible and I've now done it in 2 different spawn locations) I took a screen shot of it and tried to upload it here, however apparently the file size is to big so I can't.
Ipols Posted April 6, 2022 Posted April 6, 2022 since I saw no one else comment on this specific thing I'll just post it here, even though it have to be a known issue already. It's quite easy to get the Enemies stuck at their spawn location if you have already killed a few enemies on that spot already. (I am sure you're testers have already done this before and that you guys are aware of it, I just wanted to see if was possible and I've now done it in 2 different spawn locations) I took a screen shot of it and tried to upload it here, however apparently the file size is to big so I can't. Even in other parts of the room enemies tend to get stuck. I usually leave them for last in case I have to fill up on hp
Rx_Bishop_MD Posted April 7, 2022 Posted April 7, 2022 I took a screen shot of it and tried to upload it here, however apparently the file size is to big so I can't. Ive just popped the screen into paint reduce the size by 50%. that seems to make it work
Rx_Bishop_MD Posted April 7, 2022 Posted April 7, 2022 While in spiritual form I moved around my "exsanguinate crosshair" a bunch and then released. 4 spirits got absorbed and I was back in mist form, but one spirit was there with me, walking around. On this note, it's not very clear to me how the exsanguinate ability chooses who to target and how many. I can't tell if it's buggy or I just need to figure it out Im not sure if its intended but it seems that targeting and enemy behind others..allows you to absorb all the enemies in that line. At least consistently from what I can tell. It would be nice to have this an actual option...but you have to manually target which is something I dont like. As Denis stated before there is a lock on button but not a way to change targets that I can see. A toggle "x" being next closest and "y" being next farthest would be a pretty cool option (obviously not keys x and y that would be horrible)
Ipols Posted April 9, 2022 Posted April 9, 2022 The steps leaving prints in the blood described in the 0.1.6 patchnotes didn't happen Using the dash stops my character from moving at the end of it for about .1 seconds. The running animation and the model rotating are still working but the vampire doesn't actually move from the end point of the dash
Ipols Posted April 9, 2022 Posted April 9, 2022 Standing still with a target locked on and the the button for danse macabre pressed down, the vampire progressively moves to one side of the enemy making multiple revolutions around it in the case of more armoured foes Doing the same exact inputs without an enemy locked in doesn't move my character in circle instead. I think it's intended but with the update we started getting health back for hitting enemies while in bloodlust
Golden Xan Posted April 9, 2022 Posted April 9, 2022 Standing still with a target locked on and the the button for danse macabre pressed down, the vampire progressively moves to one side of the enemy making multiple revolutions around it in the case of more armoured foes This issue has been identified, it apparently was introduced in the last update. 1
CyanStargazer Posted April 9, 2022 Posted April 9, 2022 (edited) While this issue has probably already been seen by the folks at Apocalypse, I thought I'd mention a clipping issue that seems to appear with an enemies head when their head and an arm is cut off just in case. The neck of the head seems to clip as it falls and will remain clipping when it hits the ground. From the testing I've done it's only when the head and an arm is cut off. The folks at Apocalypse are probably already aware but better safe than sorry Edit: It seems this only affects the enemies who are not initially armored. The first few enemies of the waves experienced this clipping, but the later fully armored enemies never experienced it. Edited April 9, 2022 by CyanStargazer 1
Lord Scara Posted April 10, 2022 Posted April 10, 2022 I noticed when using exsanguinate if you press any directional button you technically have control instead of remaining stationary for the animation you can move, resulting in a weird buggy animation where you for example absorb the blood through the back of Zorins head.
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