Denis Dyack Posted June 2, 2022 Author Posted June 2, 2022 I need more things to give an opinion, by now this is too little for me 🤷♂️, i can only give an opinion about the design, and graphically is good... but for now is too repetitive do the same thing over and over again, i need more 🤷♂️ Will there be a story/campaign mode? and jump? and block button? and i suppose that will be video options to put more or less quality... (waiting more) thanks Welcome @Dkorador to the forums. Yes, all this and more, but now this demo is only focusing on the combat. As the game develops we will add more and more pillars like narrative, persistence, and other RPG elements.
Temuldjin Posted June 2, 2022 Posted June 2, 2022 Pre Alpha Combat Demo Room that is showing 5% of the abilities the Vampire will have against a single enemy type with basic A.I is bound to feel repetitive...
Dkorador Posted June 2, 2022 Posted June 2, 2022 Welcome @Dkorador to the forums. Yes, all this and more, but now this demo is only focusing on the combat. As the game develops we will add more and more pillars like narrative, persistence, and other RPG elements. aahhh ok, nice, then i will wait for more content I only have one suggestion of the skills, i think that the skill of suck blood would be better leave it for the end to finish killing the enemy when he is almost dead (when he only has one hit left to die)
Denis Dyack Posted June 3, 2022 Author Posted June 3, 2022 aahhh ok, nice, then i will wait for more content I only have one suggestion of the skills, i think that the skill of suck blood would be better leave it for the end to finish killing the enemy when he is almost dead (when he only has one hit left to die) Thanks for the input. We have several mechanics being implemented soon that address your suggestion in a different way but accomplish the same result.
Varik Keldun Posted June 3, 2022 Posted June 3, 2022 I only have one suggestion of the skills, i think that the skill of suck blood would be better leave it for the end to finish killing the enemy when he is almost dead (when he only has one hit left to die) That would be very similar to how Blood Omen worked, once low on life or stunned with mace would allow you to drain them.
Temuldjin Posted June 6, 2022 Posted June 6, 2022 (edited) Suggestions for the Demo. Can we have a " Restart Button " in the pause menu after we have pressed " Esc " ? Can we also get a " Wave Counter " ? Edited June 6, 2022 by Temuldjin
Denis Dyack Posted June 6, 2022 Author Posted June 6, 2022 Suggestions for the Demo. Can we have a " Restart Button " in the pause menu after we have pressed " Esc " ? Can we also get a " Wave Counter " ? These are on queue. 1
Temuldjin Posted June 13, 2022 Posted June 13, 2022 Here with Patch 0.1.14 even though the Patch note was as short as possible the gameplay have never been better. ( other than us no longer being able to toggle Strafing on and off ) It's hard to put my finger on any 1 thing compared to Patch 0.1.13 but everything just feels " better " more " smooth " so I'm guessing there have been a lot of polish and optimisations going on? 1
NekoRei Posted June 15, 2022 Posted June 15, 2022 Is there a plan to add in some more camera manipulation, like zooming in and out? I'm probably in the minority, but when the came is right over the model's shoulder, it tends to trigger my motion sickness and makes the game more difficult to play.
Denis Dyack Posted June 16, 2022 Author Posted June 16, 2022 Is there a plan to add in some more camera manipulation, like zooming in and out? I'm probably in the minority, but when the came is right over the model's shoulder, it tends to trigger my motion sickness and makes the game more difficult to play. Welcome to the community! Yes, this is in the queue! 1
vortexelectricity Posted June 17, 2022 Posted June 17, 2022 Add a legandary soulreaver for Our vampire, lightattack combos and a sword aoe light crushing attacks 1
Temuldjin Posted August 16, 2022 Posted August 16, 2022 Anyone else feel like the Centurions Bless Attack should be 2 separate skills? instead of as it is now, where it's both a Buff for allies and an AoE Stun Attack at the same time.
Recommended Posts