Danteu Posted February 11, 2021 Posted February 11, 2021 I'm a big fan of being able to dodge/parry attacks and counter attack with a successful parry like in Dark Souls and I'm wondering if there's any consideration into having that as an option in this game? I think being able to deflect attacks to reduce damage taken is a fun mechanic, imagine a very hard hitting ability that you're slowed and unable to escape the radius of so you deflect the attack to take less damage. I also think being able to absorb an attack like say with a blood shield/barrier is a fun idea, think of the death knight in WoW with their blood shields. I also think being able to reflect magic with a timed skilled ability is a fun mechanic that could have a heavy resource cost or long cool down. It could even be balanced around a very short window to prevent players from abusing the ability.
Denis Dyack Posted April 17, 2021 Posted April 17, 2021 Yes, once again, balanced with the RPG elements of the game.
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