Denis Dyack Posted May 3, 2020 Share Posted May 3, 2020 Gameplay: Death systems for the Undead? The death system in Deadhaus Sonata™ was designed to be consistent and philosophically aligned with occult literature. One cannot simply kill a spirit without going through the proper rituals of exorcising that spirit. Examples of this philosophy can be seen in excellent shows like Supernatural, where the remains of a ghost need to be burned or destroyed to completely remove the entity from the realm of the living, or in Dungeons and Dragons, where the phylactery of a Liche needs to be destroyed before it can truly be put to rest, and echoed throughout occult literature. A long tradition of necromancy (the magick for raising and communicating with the dead) posits that death and life are not binary states, but rather a smooth and permeable continuum along which many beings can wander. A recent revival of interest in the magick of St. Cyprian, patron Saint of Necromancers, as well as a long-standing preoccupation with the family of the dead in vodoun tradition (such as the Ghuede loa, like Baron Samedi) confirms a continuing occult fascination with the liminal states in between life and death. These principles are applied consistently for all classes of undead in Deadhaus Sonata. Link to comment Share on other sites More sharing options...
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